Congamoeba & Unintended Outcomes

In April, talented Coney Associate William Drew and teammates Gavin Dylan Jones, Kev Adsett and Nick Jacops made a game for Ludum Dare 38Congamoeba.

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Ever wondered what it would be like to be an amoeba?
Sure you have.
Now’s your chance to find out. Finally.
It’s Congamoeba: the world’s first and only amoebic friendship simulator.
Meet a fellow amoeba. Chat. Get them to join your conga line.
Think amoeba.
Think conga.
Think Congamoeba.

But at Coney HQ, this project landed in a special way. Jyothi writes…

This simple, beautifully designed game is a delight. But for me, it was also something else. From first playing it in May, I discovered that it is a remarkable tool in managing my anxiety disorder and combatting panic attacks. With its serene sound design of various human-made effects (including water swirling in a mouth), the gently increasing focus required and the reward-with-low-risk gameplay, it lowered my heart rate and slowed the surge of adrenaline and cortisol. It became the unexpected asset I wasn’t looking for.

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Which got Tassos and I to talking about beautiful, unexpected consequences. And about Coney honing in on plans to make projects by, with and for players with divergent needs and superpowers. And we’d love to hear your thoughts on it. Want to chat?

– Jyothi

Ps – play Congamoeba. It’s delightful. And it came 13th of 1841 entries to the Ludum Dare 38 game jam.

If you’re curious and would like to get in touch, you can always knock.

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