Alongside our projects, creative practice and artistic collaborations we work with commissioning partners cross-sector, specialising in Interactive Experiences, Game Design and Storytelling.

We create original performances and games for and with clients including museums, theatres, festivals, science centres, and businesses. Our work leads audiences both young and old into impactful and exciting engagement with place, and provides understanding of complex ideas through play.

Recent commissions include:

My Grandad: The Spy
An interactive adventure engaging young families with The National Archives and and their Cold War exhibition – breaking codes, finding clues and keeping undercover across the National Archives site.

Commissioned by The National Archives.

A game for a seated audience that stimulates the experience of being inside the hyperobject of the climate crisis. It is a contest with uncertain rules, challenging players to find a way to win – individually or collectively.

Co-commissioned by Wellcome Trust and the Financial Times

Temperature Check
An immersive table-top game getting players to think differently about planetary health, developing a deeper understanding of the relationship between the climate crisis and individual and public health.

Commissioned by Wellcome Trust

How We Save The World
A suite of games exploring hope in the face of the climate crisis, communicating NERC Impact Award winners’ scientific research in a new and playful form. Games included an interactive performance asking audiences to make decisions, in an adventure travelling into the past to change the future.

Commissioned by the Natural Environment Research Council in partnership with the Natural History Museum.

Phoebe the Apprentice Ranger
An adventure for young families within the grounds of Polesden Lacey National Trust, connecting people with the landscape and creating a opportunity for creativity and decision making throughout the summer holidays.

Commissioned by the National Trust.

Shadow of the Future
A self-run game for KS2 students exploring Game Theory and Cold War history that engages students with IWM exhibitions and gallery spaces.

Commissioned by Imperial War Museums.

The Absent Inventor
A game workshop exploring creative responses to sustainability for 8-14 year olds. Commissioned by the Museum of London.

Previous commissioners have also included Historic Royal Palaces, Nesta, TATE Britain and the BAFTA-winning Nightmare High for Channel 4 Education.

Hear from our previous clients:

My Grandad: The Spy compliments the existing family events programme at The National Archives but has attracted families who have not engaged with us before. Coney really took the time to understand the brief and what we wanted to achieve. The team were also enthusiastic to learn about our documents and processes to make the trail as authentic as possible. The result is a fun, family adventure which is closely linked to our exhibition and collection of archival material. Importantly, 84% of our survey responders would attend another similar event at The National Archives; proving that the project has been a great success.

Katie Fox, Programming Lead – Audiences, The National Archives

Coney took on our complex topic, and made it funny, engaging and positive. It was really enjoyable to work with them, and they had great networks which the project tapped into. They thought about things in a different and creative way and made something exciting, poignant and beautiful. Thank you!

Hannah King, Public Engagement Programme Manager, Natural Environment Research Council

If you’d like to learn more (or send us a challenge), please contact our Producer Harriet Bolwell on 020 7377 0088 or by emailing