William Drew is a writer and narrative designer, based in Brighton. He makes interactive work as Venice as a Dolphin, as a Coney Associate and elsewhere and is Head of Experience for HiddenCity. In 2012, Coney gave William the opportunity to play-test the first game he ever made: The Eschaton, inspired by the eponymous fictional game described in David Foster Wallace’s Infinite Jest. Since then, he has co-created and written a number of Coney projects including Act. Don’t ActYour Connection is Not PrivateThe Green Gold ConspiracyAdventure 1 and FuturePlay, frequently in collaboration with Tassos Stevens.

Currently, he is developing The First Time as Tragedy in association with Coney and HighTide, where he is an associate writer, and Exploitation as part of Camden People’s Theatre’s Handle with Care season. He is Associate Dramaturg of New Perspectives in Nottingham, where he has been leading Haunts, an ongoing project to create new site-specific audio narratives around the East Midlands by emerging writers from the area. His writing about performance regularly appears in Exeunt.

www.veniceasadolphin.com | @WJDDrew