William Drew is a writer, games designer and dramaturg, based in Brighton. He makes games and  other interactive experiences as Venice as a Dolphin, as a Coney associate and is Head of Experience for HiddenCity. In 2012, Coney gave William the opportunity to play-test the first game he ever made: The Eschaton, inspired by the eponymous fictional game described in David Foster Wallace’s Infinite Jest. Since then, he was co-created and written a number of Coney projects including Act. Don’t Act, Your Connection is Not PrivateThe Green Gold ConspiracyAdventure 1 and FuturePlay.. 

In addition to his work as a maker, he regularly writes on the subject of performance and games and his writing has appeared in ExeuntKill ScreenRock Paper Shotgun and Wired.

He is Associate Dramaturg of New Perspectives in Nottingham, where he is leading Haunts, an ongoing project to create new site-specific audio narratives around the East Midlands by emerging writers from the area.

www.veniceasadolphin.com | @WJDDrew