A smartphone adventure at Marble Hill
An interactive audio experience exploring the colonial and globalised history of Marble Hill House, developed in partnership with English Heritage.
June – September 2024
About the project
Watching The House was an interactive smartphone adventure exploring the colonial history of the site. Audiences were invited to pick up a pair of headphones, explore the house and uncover its secrets and untold stories; from its original aristocratic owners to the enslaved Africans whose unfree labour provided the goods that furnished it.
The experience was the result of a collaboration between Coney and English Heritage’s youth engagement programme, Shout Out Loud. Shout Out Loud provides a platform for young people to explore heritage sites and collections across England, helping them to uncover untold stories from our past in new and exciting ways.
Over two creative weekends, a group of young people aged 16-18 worked with Coney artists, historians and English Heritage curators to explore the colonial history of Marble Hill, learn about game design and interactive theatre-making and develop ideas for a new interactive smartphone game.
This is your first day on your new job as a Watcher at Marble Hill. As a guardian of the house, your role is to sit quietly. To observe. To remain invisible and protect the treasures of the past. But as you sit, you hear a voice. You hear many voices, asking you to take notice. Things are not always as they seem…
Gallery
Images from the Watching the House launch event at Marble Hill in June 2024. Photos by Ross Kernahan.
Credits
Project Director Rhianna Ilube
Prop & graphic designer Jess Sanders
Sound designer Vanessa Garber
Voiceover artist Nicole Acquah
Programmer Suzanna Hurst
Producers Marie Klimis & Emily Davis
Dramaturg Zahra Dalilah
Workshop leaders Germma Orleans-Thompson, Toby Peach & Dr Carol Ann Dixon
Watching the House was kindly funded by Arts Council England.

