1884
An anti-colonial, immersive game-theatre show inspired by the legacy of the 1884 Berlin Conference.
Explore a selection of key Coney projects that showcase our unique approach to interactive theatre and social change. From 2006 to 2025, these works represent our journey of using play to create meaningful experiences and spark positive transformation.
Each project tells a story of collaboration, creativity, and connection – collectively demonstrating how Coney’s methodologies evolved and the diverse communities we engaged with over our fifteen-year history. This isn’t every project Coney ever did – that would be impossible – but a key selection from each period of our journey.
2020 – 25
1884
An anti-colonial, immersive game-theatre show inspired by the legacy of the 1884 Berlin Conference.
The Island
A participatory experience sparking conversations around our collective responsibility in the face of the climate crisis.
The Golden Key
A one-day immersive event transforming the City of London with theatre, games, and performance.
The Playful Activism Toolbox
A collaboration with Greenpeace offering secondary school students creative tools to take meaningful climate action at their school.
Ends & Tales
A series of immersive smartphone adventures inspired by the untold stories and histories around us.
Watching the House
A smartphone adventure explore the colonial history of Marble Hill House, in partnership with English Heritage.
The Undercover CareTaker Agency
A series of teacher-led interactive adventures to spark important conversations in primary school classrooms.
The Ministry of Time Travel
A series of adventures created at The National Archives for young people & families.
The Young Coneys Training Programme
Free workshops for Year 5 classes focusing on youth empowerment and social change.
Common Ground: Playtest
A series of playful game-design workshop brought for young people in East Anglia.
The Magic Trick
A gentle piece of play and reflection designed to spark a small positive change into your life.
2015 – 2019
COMPANION: MOON
An interactive performance series commissioned by the Natural History Museum for the Museum of the Moon.
We the People (of this place)
A multi-part project made both with and for people local to a place, sparking conversation and celebrating community.
Codename: Violet
A playful intervention challenging the car industry, created by the Young Coneys with Greenpeace.
Phoebe the Apprentice Ranger
A family adventure at the National Trust site Polesden Lacey, with missions to help Phoebe fulfil her dream of becoming a Ranger.
Adventure 1
A set of adventures exploring our relationship with the financial system and the financial crisis.
REMOTE
An interactive live game interrogating the politics of choice, and decision-making in an immaterial world.
The Shadow of the Future
An interactive game about the Cold War for Key Stage 4 history students, at Imperial War Museums Duxford.
2006 – 2014
Nightmare High
A BAFTA-winning digital adventure for young people about resilience through big life changes.
House of Cards
A playful and interactive experience exploring the history of the House of Stuart and the House of Hanover, commissioned by Historic Royal Palaces.
Early Days (of A Better Nation)
A playable piece of theatre inviting audiences to become citizens of a fictional town recovering from civil war.
A Small Town Anywhere
An immersive play about small-town betrayals that used the audience as its cast.