We create games, adventures and play where people can choose to take a meaningful part. Our work takes place anywhere that people gather: in theatres, schools, museums, on the streets and online and always follows the principles of adventure, curiosity and loveliness.
The experience starts when you first hear about it, and only ends when you stop thinking and talking about it.
We make play with ideas that resonate in the world around us: from the everyday to the extraordinary. Our work is inspired by the belief that the world can be magical place where ordinary people can do extraordinary things. Collaboration and dialogue are at the heart of how we make work: with audiences, peers, partners, and a network of makers.
All of Coney’s policies are founded on our core principles of loveliness, curiosity and adventure. They are living documents, meaning that we will continue to improve them as new learning and new challenges come to light.
If you’d like to know something that isn’t covered by our policies, give us a knock.
The name Coney was first taken in 2006, but there are accounts of pieces happening as early as 2004 and tales of adventures dating back years before that. Rumours that Coney is a front for another organisation (headed by something or someone called Rabbit) are typically denied.
The audience has always been the soul of our work, co-creating their experiences within the stories and worlds we’ve designed. First reported adventures were deep and magical experiences for smaller groups of audience. Pieces such as NTT at the National Theatre in 2006 and The Gold-Bug at Battersea Arts Centre in 2008 opened up Coney to a wider audience and influences, before A Small Town Anywhere at BAC attracted critical acclaim in 2009. House of Cards in the State Apartments at Kensington Palace opened in 2012, reaching new audiences of over 500,000. We are proud to have been made a National Portfolio Organisation by Arts Council England in 2012.
Over the years we’ve created stories in palaces and classrooms, led people through streets and fields, and made work everywhere from Tasmania to Berlin.
Take a look at our interactive timeline to dive into some of our past projects by clicking the map below:
Design: Ben Jones
Illustration: Joe Davis
Who we are →
Coney HQ is the engine producing and facilitating the work of Coney, assembling teams of makers from a band of associates and a wider network. The wider network of Coney is open to anyone to join, and we host events for inquisitive minds to meet, play and exchange ideas.
Coney HQ is currently: an Executive Producer, a Director, a Producer, a Projects Producer, a General Manager, an Admin Assistant, an Associate-in-Residence, a Playful Accomplice and an Administration Associate.
Coney Bulletin: Making & sharing play remotely, 2020 – download here
We’re inviting artists and makers who are passionate about Brixton to apply for one of four micro-commissions, to make a game as part of a new project in partnership with Ovalhouse. Find out more and apply here.
We’re also on the lookout for more Creative Programmers to work on our projects – find out more here.