Alongside our core programme, Coney work with clients across sectors, to deliver bespoke consultancy and commissioned pieces to a brief.

Some of our clients:

Commissions

Alongside our projects, creative practise and artistic collaborations we work with commissioning partners cross-sector, specialising in Interactive Experiences, Game Design and Storytelling.

Recent commissions include:

In the past we have been commissioned by Historic Royal Palaces, Nesta, TATE Britain, and the BAFTA-winning Nightmare High for Channel 4 Education.

Coney took on our complex topic, and made it funny, engaging and positive.  It was really enjoyable to work with them, and they had great networks which the project tapped into.  They thought about things in a different and creative way and made something exciting, poignant and beautiful.  Thank you! 
Hannah King, Public Engagement Programme Manager, 
Natural Environment Research Council

When I challenge myself about how deeply an audience can be engaged with some of the drier yet very important science topics, I turn to Coney because I know they’ll challenge my audience, in a fun way.
Kat Nilsson, Head of National Programmes, Natural History Museum

Coney are not only fantastically clever and creative in their ideas, but they are the best translators of academic thinking into practice I have met.
Dr Jo Twist, while Commissioning Editor for Channel 4 Education

If you’d like to start a conversation with us about a new idea or project, please contact Coney on 020 7377 0088 or by emailing knock@coneyhq.org.

Consultancy

As well as responding to creative briefs for commissions, we work with clients delivering consultancy cross-sector, providing services for Staff Training, Team Cohesion and Organisational Insight.

Get in touch to talk about:

• Public engagement, interaction & participation design
With a background in responsive performance, game design and participatory workshops Coney is uniquely placed to support the design and creation of projects that engage and interact with people… whether as audiences, visitors, customers or stakeholders. Our practice is based on a belief in the strength of existing teams, unlocking in-house knowledge and experience.

• Digital implementation
Our expertise in the digital development process and on organisations as end users offers an important external perspective.  We’ve a host of experience in mediating and guiding relationships around digital implementation, ensuring needs are met and expectations managed.2

• Organisational development & cultural change
Coney’s work builds relationships between people. From a starting point of each organisations needs, we have a portfolio of projects that can be adapted or programmes created from scratch to achieve organisational goals.  Whether it’s uniting people behind a common vision, building stronger relationships between groups or teams, or highlighting and sharing otherwise invisible needs and motivations.

• Focus groups & audience research
Rooted in the responsive nature of Coney’s work and our expertise in facilitation, Coney’s focus groups quickly and creatively pinpoint an understanding of audience’s needs, attitudes and opinions.

We’ve applied this practice to great success in the development of digital property, social engagement projects and front of house in cultural and commercial environments.

What previous clients have said:

As a coach and facilitator, I engaged Coney to help me explore how to build games and play into my practice.  Led by Tassos and drawing on the collective brilliance of the Coney team, we spent a day working through the theory, the key components of games and play and importantly, we played a number of games together.  The experiential nature of the day helped me reflect on how I might better design games into workshops and one to one sessions with my clients.  I came away totally inspired with a really practical set of tools and principles which I am already applying to great effect.  I couldn’t recommend Tassos and the team more.
Ellen O’Hara, independent coach and facilitator

Coney has been helping us to take new approaches to activist training… we asked Coney to help us devise playful ways of empowering our activists to be able to confidently slip into character. It’s been quite a revolution and we look forward to working with Coney more.
Hannah Davey, Art & Actions, Greenpeace

Coney balanced the needs of our diverse range of stakeholders, from Public Health England to youth workers and young people, helping us to create a dynamic and engaging game that met all our key criteria.  They have a natural awareness and sensitivity for individual and group dynamics, and facilitated a process that built confidence and drew out the very best from all our team.
Ann-Marie Droughton Hall, Senior Account Director, 23Red

Adventure Gifts

The Play Of You

Card

 

With the help of one of our more playfully mysterious associates, Coney can make adventure-gifts for you or for someone close to you. These are gifts which are adventures taking place in the life of the recipient, completely bespoke for them, and played by them and friends and family. These gifts can also be made to reflect or facilitate positive life changes, inspired by our social impact practice like A Lovely Intervention.

Some adventure-gifts made include:

 

The Ulyssey

An adventure-gift commissioned for a significant birthday of the commissioner’s partner, also reflecting on a possible major life change for the family.

…this adventure exceeded my expectations. I loved how inventive it was, how delightful it was, and how custom-made it was for X and his background. As for working with you on it, it was as much of an adventure for me! It was a real pleasure to get a view into your dark art, and to watch it all unfold. You did a brilliant job of incorporating not just me, but the whole family, plus strangers and new friends. And such a wonderful way to inspire new ways of thinking about something that could be challenging! In sum, a delight. Thank you!

 

The Magic Quit

A gift made to help the recipient quit smoking, which they did successfully.

…what feels most important was the fact each game was taking place here for this reason and with these people playing, and how it invested my family in the mission of me quitting – but in a way which was lovely and not pressured. And how much it felt motivating knowing that this had all been made for me.

 

To talk to us about a possible adventure-gift, please give us a knock.